
               Zork II tutorial, compliment of the Mystic Caverns
                   **** Can be downloaded as BULLET5 ****
                             Even by an Apple

      So, back for more, eh?  Zork I wasn't enough...or did you get hooked?  
   No matter, it's almost time to get started.  However,  first a few words 
   of  advice.  The  Wizard  of  Frobozz is a lot more troublesome than the 
   thief ever was.  This is due to his spell-casting abilities.  Therefore, 
   frequent saving of the game  is  recommended!  Otherwise,  you  will  be 
   wasting a lot of time waiting for some spells to wear off. 
      Okay, let's go!  Get the sword and lamp, and move along South, South, 
   South,  SW to the Shallow Ford.  At this point,  turn on your lamp, then 
   continue South,  SE to the North End of Garden.  Enter the  Gazebo,  and 
   get  all  items  on the table.  Then "Exit Gazebo," and go N,  NE to the 
   Shallow Ford and fill the teapot with water. 
      Now, head South, SW, SW,  and you will be in the Carousel Room.  This 
   is  a  wonderful place that spins you around,  so you can't be sure that 
   you're going in the direction you specify.  Fun,  huh?  The thing to  do 
   here  is keep moving around until you get to the Riddle Room.  That room 
   is actually SE of the Carousel Room,  but you aren't likely to get there 
   by typing SE,  at least not for a while.  So,  every time you move,  and 
   find yourself somewhere else besides the Riddle Room,  you will have  to 
   return to the Carousel Room and try again. Also, before you start moving 
   around, drop everything but the teapot and the lamp;  you'll pick up the 
   things again as you need them. 
      These are the directions from the various other rooms to the Carousel 
   Room: 
               Marble Hall - South 
               Path Near Stream - Southwest 
               Topiary - West
               Menhir Room - North
         Cobwebby Corridor - Northeast
                 Cool Room - Southeast

      All right,  you've finally made it to the Riddle Room.  Now,  all you 
   have to do is answer the riddle!  Actually, it's a fairly simple riddle; 
   just  enter:  Say "A Well," and you will be able to move on to the East, 
   which is the Pearl Room.  Leave the necklace for now,  and continue East 
   into  the Circular Room.  There is a large bucket here,  just big enough 
   for you to enter,  so do that.  Then pour water into the bucket,  and it 
   will rise to the top of the well. 
      Get out of the bucket,  then go East in to the Tea Room,  and get all 
   cakes except the orange one.  Eat the green cake,  and you  will  shrink 
   down.  Now,  go East into the Pool Room, and throw the red cake into the 
   pool of tears.  The water will be soaked up, and you can get the package 
   of candies.  Forget about the flask; there is no use for it. 
      Return West to the Posts Room,  and eat the blue  cake.  Presto!  You 
   are  returned  to normal size.  Stretch a little,  then robot to "Go E," 
   then go that way yourself,  and you will both be in the Machine Room.  I 
   wouldn't  be  surprised  if the controls to the Carousel room were here! 
   Tell the robot to "Push  Triangular."  There  will  be  a  thud  in  the 
   distance (something fell), and the Carousel Room is now off. 
      Tell the robot to go South,  and do likewise.  You are now in a Dingy 
   Closet,  and a red sphere sits invitingly just beyond  your  grasp.  Try 
   getting  it,  and a steel cage will come down over you (uh oh!).  Not to 
   worry, however!  Once the cage is down, just tell the robot (even though 
   you can't see him) to "Lift Cage." Once that's done, you will be able to 
   get the sphere. 
      Now,  getting  back to the bucket may be a problem of sorts;  pushing 
   the button has caused strange things to happen  in  the  Low  Room.  So, 
   after  going  North and West from the closet into the Low Room,  you may 
   have a problem when trying to go SE back to the Tea  Room.  Keep  trying 
   however,  and you'll get there sooner or later.  Then,  go West from the 
   Tea Room, enter the bucket,  get the water,  and the bucket will descend 
   again.  Get out,  drop the Teapot, head West, pick up the necklace, then 
   West again and NW to the Carousel Room.  There is a box here  (the  thud 
   you heard before).  Open it,  and inside is a violin.  You don't need to 
   take it now, so just leave it here for the time being. 
      Drop the sphere,  necklace and candy,  then get the sword,  place mat 
   and letter opener.  Move North to the Marble Hall, picking up the brick, 
   then continue North until you come to the Ledge in Ravine.  Go up to the 
   Tiny Room,  which has a locked door.  Slide the mat under the door, then 
   move the lid and insert the opener in the keyhole.  Remove  the  opener, 
   then pull the mat and get the key.  Now, unlock and open the door and go 
   North  into the Dreary Room.  Drop the key and opener,  and get the blue 
   sphere. 
      Now,  it's South and Down to the ledge,  then West and North into the 
   Dragon  Room  (what would an adventure game be without a dragon?).  He's 
   not one of your nicer dragons,  so be careful here.  Hit  him  with  the 
   sword, then move South.  He will follow you.  Hit him a second time, and 
   move South again.  He's still following you, and you're almost where you 
   want to be.  Whack the scaly nuisance one more time,  and head West into 
   the Ice Room. 
      Okay,  the  dragon follows you in,  gets silly over his reflection in 
   the glacier, and proceeds to get himself drowned. You can drop the sword 
   now, since you won't be needing it anymore.  As his body washes away, go 
   East and SE to the Carousel Room, then SW to the Cobwebby Room.  Get the 
   string,  then go back NE and pick up the newspaper and the matches.  Now 
   move along NW, West,  and West again into the Lava Room.  Leave the ruby 
   for now, and continue on Southward to the Volcano Bottom. 
      Aha, look what's here....a hot air balloon!  All you need is a way to 
   get it inflated,  and you just happen to have the means to do that.  Get 
   into the basket,  then open the receptacle and put the newspaper inside.  
   Light  a match,  then light the newspaper with the match.  Make sure you 
   keep the receptacle open!  Now, just wait until the balloon rises to the 
   Narrow Ledge,  then "Land." Tie the wire to the hook and get out of  the 
   basket. 
      On  the  ledge  is a gold coin.  Pick that up and head South into the 
   Library.  Get the purple book,  open it,  get the stamp,  then drop  the 
   book.  You  can  ignore  the other books;  they are all worthless.  Now, 
   back North and into the basket again.  Untie the wire,  and  wait  until 
   the balloon rises to the Wide Ledge. 
      Again,  "Land"  and  tie the wire to the hook.  Get out and go South.  
   Now, it's time for a few thrills.  Put the string in the brick, then put 
   the brick in the hole in the box.  Now light a  match,  then  light  the 
   string.  Now,  head  North  *IMMEDIATELY*.  There  will be an explosion, 
   then you can safely go back and get the crown.  But don't  dawdle;  once 
   you have it,  get back to the basket pronto!  The explosion weakened the 
   ledge, and it won't hold much longer.  So, get in, untie the wire, close 
   the receptacle, and wait until the balloon lands at the Volcano Bottom. 
      Well,  you seem to be doing almost as much travelling  around  as  in 
   Zork I,  and you aren't finished yet, not by a long shot!  Go North, get 
   the ruby,  then East twice and SE to (yet  again!)  the  Carousel  Room.  
   Drop off everything but the lamp,  then go NW,  North,  North, West, and 
   West again, and you should now be at the entrance to the bank. 
      The bank is tricky, so follow directions carefully here.  Go NE, then 
   East into the Safety Depository,  then South into the office and pick up 
   the portrait, and back North again.  Now, "Enter Light," and you will be 
   in  a  small room.  At this point "Enter South Wall," and you will be in 
   the Depository again.  "Enter Light" a second time,  and you  will  find 
   yourself  in  the vault,  with a pile of bills in front of you.  Get the 
   bills, then "Enter North Wall," and once more you are in the Depository. 
      Now,  drop the bills and portrait,  and go East to the  East  Tellers 
   Room.  Go East again to the Depository,  pick up the goodies, and "Enter 
   Light." This time,  you are in the East Viewing  Room.  From  there,  go 
   South  and  you will be at the bank entrance.  You have robbed the bank, 
   and kept the alarms silent. 
      Okay, head along East until you reach the Dragon Room,  then North to 
   the  Dragon's  Lair.  Leave  the  chest  for  now;  instead,  say "Hello 
   Princess," and wait until  she  leaves.  Follow  her,  and  continue  to 
   follow  her  until  you are both in the Gazebo,  then wait.  The unicorn 
   will appear,  and the princess will give you the  key  from  around  its 
   neck,  and  also  a  rose.  You can drop the rose;  it has no use in the 
   game. 
      Well,  you're getting closer to the end-game,  but there are still  a 
   few  things  left to do.  Exit the Gazebo,  then move South,  West,  SW.  
   Drop off some of the treasures, then go back NW, North, North,  North to 
   the  Lair  again.  Open the chest and get the statuette,  then return to 
   the Carousel Room.  From there,  due South to the stairway.  This  is  a 
   good  place  to  save  the  game,  as  you are about to enter one of the 
   nastier mazes around. 
      Go down the stairs, and you will be in the Oddly-Angled Room.  Things 
   are not always as they seem here,  and the exact direction to go at this 
   point  is  not constant.  Try East first,  and if you can't go that way, 
   then try West.  Either way,  you should find a club.  Get the club,  and 
   from  that  point,  go  SE,  NE,  NW,  SW.  Watch  the room descriptions 
   carefully as you do this;  the little diamonds on the floor  should  get 
   brighter  with  each move you make (you are actually "running the bases" 
   here).  If they are not doing this, restore the game and try again. 
      When you have done it successfully,  there will be  a  noise  in  the 
   distance.  Now,  you should try to go either North or South (that varies 
   also).  If one way doesn't work,  try the other,  and if neither  works, 
   try  East or West.  There will be a staircase going down,  but you don't 
   want to do that yet, so go Up instead, and head North until you are back 
   in the Carousel Room. 
      Get the blue and red spheres and the candy.  Drop a few things if you 
   have to,  but hang on to the club!  Now,  SW twice,  and you are in  the 
   Guarded Room,  with a lizard head in the doorway.  Give the candy to the 
   lizard,  then unlock the door with the gold key.  Open the door  and  go 
   South,  then  West  twice  into  the  Aquarium.  Throw  the  club at the 
   aquarium,  then  get  the  clear  sphere.  Go  East  into  the  Wizard's 
   Workroom. 
      Put  each sphere on the stand of the sa me color,  then get the black 
   sphere that appears,  and go South into  the  Pentagram  Room.  Put  the 
   sphere  on  the  circle,  and  the Demon will appear.  You must give him 
   *ALL* the treasures you have collected,  as well as the gold  key.  This 
   will  mean  at  least one more trip to and from the Carousel Room to get 
   all the stuff.  When you have given everything to the  demon,  tell  the 
   demon, "Give Me The Wand," and he will take the wand from the Wizard and 
   give it to you. 
      Now,  you're  almost finished!  Go North,  East,  North,  North,  NE, 
   South,  and you are in the Menhir Room.  You need to get the Menhir  out 
   of the way for a little while,  so do this:  Wave the wand at the Menhir 
   and say,  "Float." The Menhir will rise up,  allowing you to go SW  into 
   the kennel and get the collar. After that, go NE, then South, then Down, 
   and Down again into the Cerberus Room. 
      Cerberus  is no problem;  just put the collar on him.  Now,  go East, 
   then South,  and you are in the Crypt.  Turn off the lamp,  and you will 
   notice a secret door in the south wall.  Open the door and go South, and 
   you will be on the Landing.  The game is over!! 
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